A motivated and passionate 3D artist with a proven ability to develop high-quality game art (Character / Props / Environment / Level design). I also have extensive knowledge of everything related to 3D Game art.
Here I am responsible for 3D modeling(low poly, high poly) UV, baking, Texturing(hand made and PBR), optimization, and final scene set up in Unity.
Here I work along with the AR/VR team members. Our team was a combination of a few creative, artistic and programmers. And I was a part of the artistic team as a Unity 3D AR/VR artist. Here I did modeling, UV, texturing, and Unity scene setup, scene optimization.
NinjaChip Studios is a multimedia development studio with members from around the world.
The team was assembled in 2012 by Abhishek Chaturvedi and Miriam Rauschert, who worked together for the previous six years working on the Beldin Mod Project. Since the mod days, “Daggerknight” and “Tech Mouse” have had one goal; to train a chipmunk army that will one day conquer the universe.
As this goal has turned out to be somewhat impractical, they shifted their focus instead to making awesome games. It just so happens that some of these games involve that very same chipmunk legion of doom.
Currently the NinjaChip team has two ongoing projects: Aeon: Elysium and Acorns Above: A World Gone Nuts. You can read more about both projects on Ninjachip.com