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stylized Girl "Embry"

The original concept of art is done by Jenny Harder.
I used Z brush for high poly, Maya for retopology and substance painter for baking and Texturing.
And I use the metalness process for this character. The character's tries count is 29719.
I divided this character in four-part Head/ Torso/ leg/ Bag.
And I use 2k four maps (4 X 2048) for this character.
Reference Link : https://www.artstation.com/artwork/n2ww6

Rendered In marmoset toolbag

Rendered In marmoset toolbag

The step by step process of the character.

The step by step process of the character.

Character Wireframe

Character Wireframe

Z Brush High poly model

Z Brush High poly model